Eizperchain

Enemies

From profane magic to restless undead, infected spores and maddened machines, be ready to take on hordes of the many fearsome monsters and vicious creatures who plague the land of Eizper!

“Tired of getting small nips of your health stolen? Hit them before they come close and they should give you no trouble.”

– Rudion

DESCRIPTION

These floating skulls were once the heads of the hounds of the Cyroclone Pirates. Kept in their ship to hunt for rats (literally and figuratively), the skulls of these hounds became disembodied from their bodies when the Pirates turned undead.

The Lobus’ white skulls and bright flames makes them easily noticeable. The telltale sound of their jaws likewise ring through the undead halls. Their jaws clack and grind, hungry for flesh to tear out and swallow into the hellfire that surrounds them. These sorry creatures cry out in anguish and clack their jaws in an endless hunger.

STRATEGY

Hit them first, especially if there were other enemies present.

ATTACKS

Jaw Snap

Lobus bites down on adventurers. More dangerous variants might inflict curses at each bite.

STRATEGY

Avoid their attacks when possible. However, when you start to get annoyed by their interference, eliminate them before other enemies present.

ATTACKS

Flintlock

The Skeleton Glock aims its dual pistols at adventurers and fire a magazine-worth of ammo while galloping all the while.

“Ah. Long, tall, and ugly. Glocks run around and shoot you from afar, hard to catch and harder to avoid, so I’d advise you to strike ‘em first among the others, so as not to be troubled.”

– Rudion

DESCRIPTION

These long range fighters got their freakish form as a result of a mesh-up between the hellhounds the Cyroclone kept as pets and the remains of poor Cyroclone pirates who were at the bottom of the command chain. If you were somehow able to ask the pirates, this transformation is definitely an upgrade from their previous status. But if you asked the prized hellhounds, this is rather annoying. The hounds much preferred their original states.

Agile and dexterous, the skeleton glock will chase, shoot, and basically do anything needed to riddle you with holes. Their hostility is nothing personal, just what resulted from the eternally clashing souls of angered hounds and satisfied pirates. So, beware.

“They’re smallfries. Easy to dodge, easy to hit, easy to beat. But when they start getting together, and you suddenly find yourself outnumbered ten to one, that’s when you would need to use your head, and not just raw strength.”

– Rudion

DESCRIPTION

Other than the usual job description of pirates, which includes fighting, looting, manning the ship, singing shanties, eating, and drinking, the crew of the Eurus had a very important special task. In order to keep their ship flying well, they had to regularly harvest young Volant Palm trees. It is the lightweight property of the Volant Palms which allowed their ship to sail the skies with ease. As time passed and the palms grew older however, this property decreased. Thus if the wood is not replaced continuously with young palms, the Eurus would eventually succumb to gravity.

The crew invested in convenient chainsaws as a way to harvest the young palms, and when they were transformed into their living, bony state, their chainsaws fused with what remained off their arms. Roaming freely around the Pirate Graveyard, a lone Skeleton Chainsaw is relatively easy to defeat. However, they usually attack in small groups, and sometimes entire hordes, relying on teamwork to saw through bleeding flesh and brittle bone.

STRATEGY

Hit and beat one at a time. But be wary when they come in large numbers.

ATTACKS

Rip n’ Tear

The Skeleton Chainsaws fire up their chainsaws and unleash three successive slashes at adventurers.

Fellbone

The Skeleton Chainsaws leap up into the air and smash down with the weight of both chainsaws.

STRATEGY

The Necro Pirate attacks from afar. He also has a tendency to teleport out of harm’s way, so it would be wise to save up attacks for when it really counts.

ATTACKS

Seven Hells

The Necro Pirate ignites Soul flames to explode in a subsequent line toward his opponent.

Flintlock

The Necro Pirate has the tedious ability to misplace himself someplace out of harm’s way using forgotten magic.

Lone Soul

The Necro Pirate shoots out a lone ball of burning soul flame at his opponent.

Profane Calling

The Necro Pirate has the dangerous ability to summon Lobus, Skeleton Chainsaws, and Skeleton Glocks to his aid.

“That one, eh? That’s the one responsible for all the mess in that cave. That alone should tell you that this one’s no easy foe. This one flies around and shoots from far away and to make matters worse he can call other pirates to his aid. So wisen up and make your hits count!”

– Rudion

DESCRIPTION

So what really happened to the great Cyroclone Pirates and the Eurus? It all began with a zealous priest, who was only following the commands of his banished god with utter devotion and complete worship. What his banished god commanded, he followed without question. When his god demanded darker rituals, the priest delved into the forgotten arts with obedience.

All of the crew, even the Captain, looked to the priest to help guide their religious ways. Although they got wary of the priest’s behavior, they ignored it and continued to obey. One might say this blind faith saved them when the Eurus ship crashed, because the priest immediately carried out the dark rituals to turn himself into the Necro-Pirate. After he had been successfully transformed, he extended his profane magic to his crewmates. As such, you can thank Necro-Pirate’s banished god for the undead pirates.